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Unity 4 revealed (nu, nu e Unreal 4!)
Scrisã de nekitu pe 25 Jun 2012 13:36:04

Cu un nume si o versiune suspect de conspirationista si asemanatoare cu Unreal 4 Wink, apar detalii despre Unity 4 (Unity3D 4).
Una din cele mai interesante features este sistemul de animatie, care cred ca poate concura si chiar depasi in unele locuri sistemele din celelalte engine-s de top.
Suport pentru DirectX11, 3D textures (volume texture), etc.
Lista de features:
  • Shuriken particle system supports external forces, bent normals and automatic culling
  •  3D texture support
  •  Navigation: dynamic obstacles and avoidance priority
  •  Major optimisations in UnityGUI performance and memory usage
  •  Dynamic fonts on all platforms with HTML-like markup
  •  Remote Unity Web Player debugging
  •  New Project Window workflows
  •  Iterative lightmap baking
  •  Refined component-based workflows
  •  Extensible inspectors for custom classes
  •  Improved Cubemap import pipeline
  •  Geometry data improvements for huge memory and performance savings
  •  Meshes can be constructed from non-triangle geometry - render points and lines efficiently
  •  Search, live preview and buy Asset Store assets from the Project Window


http://unity3d.com

Editat ultima oară de pe 25 Jun 2012 13:36:04

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Mesaj Info autor
    Postat la 25 Jun 2012 19:31:38    Subiect: < fara subiect >
Jinx info:

Jinx:

Ai uitat sa zici de Flash Player exporter si Linux deployment. Very Happy


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    Postat la 26 Jun 2012 00:15:07    Subiect: < fara subiect >
nekosan info:

nekosan:

Yes we know...

We waits for it, we wants it...
My precious Smile)

Se pare ca va fi lansat in toamna 2012, conform unui mail ce l-am primit de joia trecuta...

"From now until July 9, I am able provide you with Unity 4 keys on a preferred pricing structure. These keys will unlock Unity 4 free of charge when it's released (estimated Q4 of 2012). "

Nu conteaza de unde vi, ci incotro te indrepti.


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    Postat la 27 Jun 2012 13:24:08    Subiect: < fara subiect >
meeshoo info:

meeshoo:

Wisps va fi terminat in Unity 3.5, apoi probabil om vedea la urmatoarele ce si cum.



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